When you're that close to the screen and the objective of the device is to make you feel as though you're actually in the experience, it really intensifies the effects. With the Rift, James has seen even people who don't usually suffer from simulation sickness starting to feel ill.
Now the Oculus is awesome for vehicular experiences like flying a starfighter, but companies that James has worked with that are trying to do things like put you in the boots of a soldier are actively working to solve this problem. And if the Oculus has any real market success, it'll become a major design question. it's also an open question with tablet devices. I've heard lots of reports of people experiencing some form of simulation sickness while trying to use a tablet in a moving vehicle. And so, as the prevalence of tablets increases, and as the experience on our mobile devices becomes more immersive, it's going to be something that we have to understand how to design around. It's not an impossible task, And many more solutions will be found in the future. The folks at Oculus are already working on ways to mitigate simulation sickness with the device, and many game companies are experimenting with settings or options that will help reduce its effects. Hopefully by this time next year, w e'll be able to do a follow-up episode about all the design solutions to this problem. But for right now, all we can do is look for those solutions and try to find ways as players to make this problem more bearable. For those of you looking for a place to start with this, or looking to better understand how to design around it, I recommend looking at the camerawork in Journey. In general, you'll find simulation sickness is less of a problem in Journey because its third-person camera is more distant from the character, but James spent an evening talking to one of their experienced designers about how much effort they put into making sure the game caused as little simulation sickness as possible. Probably worth studying the results. With examples like these, and all the work that's being done at game companies across the globe, hopefully everyone will be able to enjoy gaming without such ill effects soon. See you next week.
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AuthorJett Daplyn is a gamer- blogger, hiking lover and sportsman. He writes articles for Online Casino Platform and answers on QA about casino, poker. He also loves athletics and competing in different sports ArchivesCategories |